Elaine Teh

  • UI/UX Designer
  • Vancouver,Canada

View Resume

I’m a Principal UX Designer passionate about creating elegant, intuitive experiences that balance business goals with player needs.
My strength lies in translating complex systems into approachable, scalable designs across console, PC, and mobile.
I thrive at the intersection of UX, UI, and engineering—bringing alignment, clarity, and consistency to multi-studio, cross-platform projects.

Experience

Principle UX Designer at Escape Velocity Entertainment

Jan 2025 Remote

• Lead UX designs for all the features within the Player Journey Cluster which includes:
-Live Operation Features: Events, Challenges and Mastery
-Social Features: Player Profile, Party and Friends Management
-Boot flow: Account creation/linking, Compliance consent

• In charge of creating wireframes and prototypes for Console, PC & mobile
• Support engineers in creating screens in Unreal Engine 5 to ensure quality of work

Sr. UX Designer at Activision

March 2022 – Oct 2024 Remote

Lead UX designer for the Warzone Mobile Social workstream
• Collaborate with multiple studios in designing cross platform social features such as Party system, Groups and Channels, Player Profiles and many more.
• Collaborate and support user researchers in user testing by providing prototypes and high level objectives and questionnaires.
• Create wireframes, prototypes and fully annotated designs with Figma to ensure all functionality and edge cases are addressed.
• Support engineers in creating screens in Luigi/ COD Launcher (proprietary engine) to ensure quality of work on all device resolution

Sr. Product Designer at Sun Machine Game

March 2020 – Feb 2022 Remote

· Responsible for creating and maintaining look and feel of the game
· Sole UI/UX designer for all features on GoBig! including gameplay
· Create rapid prototype
· Create wireframes, user flow and a fully annotated mock-up that address different user types as well as cover any possible edge cases.
· Provide interactive design animation to guide implementation by engineers
· Create GoBig website for official release

Lead UI/UX Designer at Kabam

Jan 2016 – March 2020 Vancouver, Canada

· Responsible for overseeing the entire project
· In charge of managing UX team’s schedules and is involved in roadmap planning.
· Provide feedback and assist UX team members in UI/UX design and flow.

· Create and maintain look and feel of the game.
· Create UXDD to capture KPI, user target, player journey and MVP
· Create rapid prototyping
· Collaborate with Data Science team to understand any weak areas in the feature as well as coordinate with them in adding telemetries and running split test.
· In charge of gathering user pain points, identify the pain point types and come up with a UX solution.
· Facilitated in 2 user testing research. Collaborated with designers and data science team in finding the target user types for the user test. Work closely with the designers for user test objectives and questionnaires.

UI/UX Designer at Kabam

May 2014 – Dec 2015 Vancouver, Canada

· Create wireframes and UI/UX mockups
· Work closely and collaboratively with designers and engineers to ensure feature goals are met and implementation considerations are accounted for.
· Organize meetings and device reviews for the feature I am responsible for.

UI Artist at A Thinking Ape

Nov 2013 – April 2014 Vancouver, Canada

· Re-design entire game to fit targeted audience in 2 weeks
· Create marketing materials for new reskin promotion

Lead UI Artist at IUGO

April 2013 – Oct 2013 Vancouver, Canada

·Create wireframes and designs in collaboration with the game designer.
·Assist ui team on ui/ux design and flow
·Approve mock ups and wireframes from artist

2D Artist at Gameloft

April 2011 – May 2013 New Zealand

·Create character and environment concept for multiple projects. (Ice Age, My Little Pony and Shoe Shop)
·Responsible for ui wireframes and mockups.
·Create flash animation for 2D elements.

Education

Bachelor Degree at RMIT Royal Melbourne Institute of Technology

Jan 2006 – Dec 2008 Melbourne, VIC

Major in multimedia where I got the opportunity to learn 2D & 3D animation, action scripting, filming and storyboarding.

Specialties

UX DesignIllustrationUI Design

Skills

PhotoshopIllustratorFigmaUnityUnreal EngineFigma Make